MakeContent - ILStec - Interaction at the Speed of Light

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The picture above does not show what you would call a game!
It is a "Proof of Technology Game" only.
We are not Unity Game Developers but we have programmed an interface
within Unity to make our camera and the pointers available without the need to talk
to the hardware or even worse to wait for the hardware.
You read everything from memory variables and write commands to memory variables within Unity.
Our code does the rest.

The game shows 80 cursors, one for each pointer. The cursors are prefabs which you can change.
These cursors follow the pointer movements in real-time. And you can turn them off as you like.
The red lines in our illustration do not exist.
The light flashes we send are invisble Infrared like a remote control of the TV set.

If you click the red, green and blue rotating circles with the left mouse button, then the pointer vibrates short, normal or long 1 time.
Clicked with the right mouse button it vibrates 2 times short, normal or long.

A master pointer (your decision) can click the "Quit the Game" button or control anything else within your game.

As a game developer, you do not have to care about projection sizes or the timing of commands.
We have done this for you.

And you get the whole Unity project including the C# source code.
You can create a shooter or whatever based on this project within a few hours.
We know, that most time goes to design and the game story and this might need more time.
But programming the communication with our devices is done.

Now you will say: O.k., I want to try it but I do not have your camera and the pointers.

You don't need them at the moment!

We have made a Smart Phone act as though it were a pointer,
since both pointers and Smart Phones use the same shared memory interface.
On the Smart Phones you open a browser and start (no App).
You will also be given access to this solution for free from us.
Please look here to see details about the Smart Phone Solution.

If you want to start now, go here, everything is ready for you.
But how to make Profit?

You are creative people and talking about cash can sometimes seem boring.
But you have to pay a lot of people. So this is a relevant question.

Event and Brand Agencies permanently search for new methods to pull the audience into their story.
They have paid 100.000EUR and more to us for one small game running for 6 days at the CeBIT or
at the IAA or other 4-5 day events.
We don't develop games by ourselves anymore since we know you are better.

You may earn the 2.2 Mio. EUR per year which we have got in the past in Germany alone.

But this is not the end.

You can create games where the content is replaceable.

In a shooter game hamburgers are flying around and a well known company will pay for that game running e.g. at the airport.
In exactly the same game, you replace the hamburgers by paintings and a museum will pay for it.
And replace them by different models of cars and a famous automobile company will pay for it.
And they will pay for monthly use. Month per Month. Or a onetime fee.
But be sure, the advertising and marketing departments and agencies of those
companies will produce new ideas every month.
We have so much experience what to do and we will tell you.
We could not fulfill this demand because we only had 10 game developers.
You'd like a contact to a company like Merlin Entertainment?
Be sure you can enter 50 or 100 Entertainment Parks with 5 or 10 screens each.
And they need new attractions every year. Start immediately!

We will spread the hardware around the world. And our PointerNet will spread your games around the world
since it is a "steam" like platform for games based on our pointers.

And since we have made the same interface available for LibreOffice Impress we can spread our hardware even faster
and create tons of places for your games.
Create Collaboration Games

If you do not know whom to ask for money for that, we will tell you!
We have learned the power of Gamification.

But what exactly are collaboration/cooperation games?

Mark Overmars created a modified "Snake" game.
The snake follows all pointers and not only a single one.
All students had to agree on the direction.
So they not only interacted with the game on the projection screen,
there also was an interaction between the students.

Instead of developing games where people play against each other
they have to play as a team.

Imagine a dart which is moving towards the target (e.g. within 3-4 seconds).
All players must move their pointers to finally make the dart hit the target at the right place.
And in this game you could make the individual cursors invisible!
Could be a nice idea.

You still can create games with groups playing against each other.
Send a long vibration to one group to tell them to start
and a short vibration to the other group.

But make a story around team playing where the players must immediately
get in contact (verbal or so) to each other to win.
This story will enable game funding!

You can use them in bars or museums or sport arenas.
But this kind of games can also be used in companies for team building,
in psychiatry for curing mental illness
and naturally in the school to make students team players.

As already said: We have learned the power of Gamification.
Want to place a hall of Fame?

You can place a hall of fame into your games (high score list) or show the user pictures (selfies) or avatars on the screen on each hit or success!

Your game gets the information from our PointerNet. You also get the player Alias and Payment information e.g. for In-App purchases.

You can write high scores from your game into the PointerNet and read them in your game at a totally different location, e.g. for playing games
in different pubs in Munich, Hamburg, Berlin, Tokyo, New York etc.
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